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Mauntel, M. C. (2022). Using Video Games as a Realistic Starting Point for Learning Linear Algebra through Design. Retrieved from https://purl.lib.fsu.edu/diginole/2022_Summer_Mauntel_fsu_0071E_17351
Games have shown to be great tools for learning a variety of topics, but few games have been developed mathematics topics at the undergraduate level. One possible avenue is to pursue digital game-based learning. The game Vector Unknown was designed from a task from the Inquiry-Oriented Linear Algebra (IOLA) curriculum to connect student's algebraic and geometric understandings of vector equations in linear algebra. In the game, users guide an avatar to a goal location by selecting vectors and scaling them. This research utilizes the game as realistic basis for supporting student understanding of 2D space structured by linear combinations, which may provide crucial intuitions between concepts such as span, linear independence, basis, and abstract vector spaces. Six participants were chosen from a large Southern university with a variety of gaming experience and no linear algebra experiences. The participants were paired into three groups based upon game experience (a gamer/gamer group, a gamer/non-gamer group, and a non-gamer/non-gamer group). Participants played and analyzed the game Vector Unknown to understand its mathematical design over the course of two approximately 60-minute interviews. During a third 60-minute interview, participants were then asked to design their own version of 3D version of the game to see how their reasoning about linear combinations in 2D space extends to higher dimensions. I conducted an analysis of the student's activity and found that students had four main themes for structuring space including structuring by design, structuring by generating, structuring across dimensions, and structuring all possible goals. I also found that viewpoint played an important role in student's connecting 2D and 3D space and include a viewpoint analysis linking differing viewpoints in GeoGebra to student activity.
educational technology, Game-based learning, linear algebra, mathematics education, student reasoning
Date of Defense
June 24, 2022.
Submitted Note
A Dissertation submitted to the School of Teacher Education in partial fulfillment of the requirements for the degree of Doctor of Philosophy.
Bibliography Note
Includes bibliographical references.
Advisory Committee
Christine Andrews-Larson, Professor Co-Directing Dissertation; Kathleen M. Clark, Professor Co-Directing Dissertation; FengFeng Ke, University Representative; Ian Whitacre, Committee Member.
Publisher
Florida State University
Identifier
2022_Summer_Mauntel_fsu_0071E_17351
Mauntel, M. C. (2022). Using Video Games as a Realistic Starting Point for Learning Linear Algebra through Design. Retrieved from https://purl.lib.fsu.edu/diginole/2022_Summer_Mauntel_fsu_0071E_17351