Some of the material in is restricted to members of the community. By logging in, you may be able to gain additional access to certain collections or items. If you have questions about access or logging in, please use the form on the Contact Page.
Some of the material in is restricted to members of the community. By logging in, you may be able to gain additional access to certain collections or items. If you have questions about access or logging in, please use the form on the Contact Page.
The purpose of this study was to explore and better capture the concept of choking under pressure by operationally redefining it. Choking was examined using a Bayesian approach to internal psychological crisis and the evaluation of the...
Trainer perceptions of computer self-efficacy, technology usefulness, and ease of use affect their ability to deliver hybrid training programs. Certain industries have training requirements mandated by government regulatory agencies. The...
The purpose of this study was to explore teenagers' use of affinity spaces on social media platforms for self-directed informal learning. This research also examined teenagers' perceptions of the advantages of social media for informal...
ABSTRACT The purpose of this study was to examine the effects of argumentation scaffolding on problem-solving outcomes and learner motivation in a Problem-Based Learning course. Undergraduate students enrolled in a mandatory introductory...
Volunteers are critical to the success of the Florida 4-H youth development program. They broaden the scope of county programs and increase program capacity beyond what a single 4-H faculty member could provide. Because of the reliance...
In an era of increasing weather extremes, it is important to understand how best to encourage pro-environmental behaviors related to climate change risk mitigation. Protection Motivation Theory offers insight into the factors most...
Embodied interactions and learning have garnered a lot of interest among researchers and game designers in past years, especially with the recent development of consumer-level body sensory devices like the Microsoft Kinect. This study...
The purpose of the present study was to investigate the effect of problem characteristics in terms of perceived structuredness, complexity, situatedness, and information richness on mathematical problem-solving performance. Structural...
School librarians are specialized educators who lead technology initiatives and who adjust their programs annually to local and national trends. The profession's changing nature requires perpetual learning unmatched in other educator...
The purpose of this study was to investigate the use of the nine-step problem design process (Hung, 2009) to design a problem based learning course. I applied a descriptive case study approach to conduct design and development research ...
Mobile performance support systems (MPSS) are being adopted to support workforce performance across many industries and organizations. An MPSS provides just-in-time access to assist workers with their job tasks from anywhere with minimal...
The purpose of this study was to explore adaptation through the manipulation of perceived task difficulty and self-efficacy to challenge the concepts postulated by the two-perception probabilistic concept of the adaptation phenomenon ...
This study explores the project-based learning (PjbL) of middle school teachers by examining their instructional context and the project design and management strategies they used to implement PjbL. The significance of this study is to...
The study examines faculty-librarian OER partnerships in adopting or developing OERs for faculty’s classes. The courses represent the Psychology, Mathematics, Education and Geography disciplines and range from undergraduate to graduate...
As governments and other organizations worldwide increase their investment in research, the demand for skilled research administrators grows. Researchers need knowledgeable administrators to provide guidance and ensure their projects are...
This experimental study was intended to examine whether game-based learning (GBL) that encompasses four particular game characteristics (challenges, a storyline, rewards, and the integration of game-play with learning content) in the...
Change is a constant in organizations, especially public institutions. Without change everything remains the same and nothing improves. Organizations that adopt the idea that change is inevitable do far better than those who deny the...
Understanding individuals' attitudes towards cybersecurity and their performance of risky cyber behavior is essential to understanding the problem of cybersecurity. Technology cannot protect everyone from every cyber threat. If an...
Dynamic visuospatial support (DVS) is an effective tool for helping people learn linguistic tones (Hannah et al., 2017, Zhen et al., 2019, Morett et al., 2022), and learn words with these tonal categories (Baills et al., Morett et...
This mixed methods study explores burnout in individuals who work in learning design and performance improvement. Fifty-three learning professionals completed a survey that gauged the degree of burnout, burnout causes and supports, and...
Some of the material in is restricted to members of the community. By logging in, you may be able to gain additional access to certain collections or items. If you have questions about access or logging in, please use the form on the Contact Page.