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Some of the material in is restricted to members of the community. By logging in, you may be able to gain additional access to certain collections or items. If you have questions about access or logging in, please use the form on the Contact Page.
Computational thinking is increasingly recognized as an important skill set to learn for people living in the 21st century, and the middle school years comprise a critical stage to introduce children to computational thinking. Video game...
Computational thinking (CT) is an essential 21st century skill for people to succeed in the increasingly technological (and interconnected) world. Researchers have explored different interventions to teach students CT skills (e.g., ...
Computational thinking (CT) is an analytical thinking approach to solving daily problems by utilizing fundamental concepts of computer science. In the past decade, CT has been regarded as an essential life skill to be taught to everyone, ...
University instructors often lack the knowledge and skills to effectively facilitate learning and teaching in the online environment. Instructors in higher education institutions (HEIs) have faced common challenges to online teaching, ...
The present study further informs theories of EI, resilience, and academic success in youth. A critical review of the literature on EI and resilience addressing the similarities between these constructs and the current state of the...
The study was conducted to investigate the design, and implementation of an interprofessional continuing education (IPE) course in biomedical ethics to healthcare providers; and to evaluate this course. The impact of the course on...
High-achieving teenage students (HATS) take Advanced Placement (AP) courses to fulfill two goals: boost their grade point average (GPA) and maintain or increase their class rank. To assist in accomplishing these goals, HATS access social...
Although blogs have been used in online learning environments with optimistic expectations, the distributed nature of blogs can pose some challenges. Currently, we do not have a robust collection of tested blogging strategies to help...
The improvement of critical thinking ability among university students is widely accepted as a goal of higher learning. However, as an objective it frequently remains loosely defined in curriculum, and there is little agreement regarding...
Teacher perception has been demonstrated to be a key contributor to instructional practices within the classroom. As additional technologies become available to enhance and supplement instructional practices, game-based learning has...
Many secondary students in the United States are struggling to find success in math creating a preparation gap in the U.S. STEM workforce. Based on national and international assessments, little improvement has been made over the past...
This study addresses preservice teachers' self-efficacy in understanding culturally responsive pedagogy (CRP) and their readiness to teach in CLD classrooms. This study analyzed preservice teachers' beliefs in CRP and the challenges or...
Instructional design and technology (IDT) professionals work in various environments with numerous job roles. Despite differences in work settings and job functions, there are many well-documented competency standards for all IDT...
Effects of Levels of Instructional Assistance on Learning and Mental Effort in an Intelligent Tutoring System: Proportional Reasoning and Middle School Students
People need varying levels of assistance - specifically, solution-oriented information provided during practice - when learning how to solve problems. This study examined the effects of different levels of problem-solving assistance on...
This research investigated the effects of embedding knowledge-check questions in temporal locations within video lectures and their impact on students’ perceptions and performance. The students’ perceptions focused on their views on both...
Education researchers are exploring how well-designed video games can be used to improve knowledge, skills, and abilities known as game-based learning (GBL). Current American students are not receiving adequate exposure to authentic ill...
The global diffusion of the Internet and the rise in affordable digital electronic devices has exponentially increased the access to culturally authentic materials (Hadley, 2001). Foreign language educators can take advantage of this...
Many institutions have turned to individualized holistic review to make admissions decisions, which is meant to take a comprehensive view of the quantitative and qualitative elements that comprise a single application. Prior research...
Teaching thinking skills, the use of cognitive and metacognitive strategies, to enhance literacy and reading comprehension knowledge and skills has been the subject of ongoing work by researchers and educators. There have been...
The United States has fallen below many countries in international assessments of middle school aged students in the fields math and science. Computer games have only grown in popularity. In the last few decades, the time spent playing...
Computerized annotation has gained great popularity and is a main tool among the various explorations of computerized second language reading. The present dissertation study investigated whether and how annotation sharing and guidance on...
Learning support has been utilized widely in self-paced learning environments. However, researchers have not yet reached a consensus regarding if the learning support will benefit learning, or how to design learning support so that it...
Scaffolding is a type of instructional support that helps students to complete a learning task that exceeds their current ability. Scaffolding plays an important role in augmenting other instructional approaches, such as problem-based...
In this study, I investigated the effectiveness of a creativity-support system that I developed in the level editor of a learning game called Physics Playground on improving college students’ creativity. Moreover, I investigated the...
The purpose of this study was to evaluate and describe how a realistic and evidence-based simulation training on clinical skills impacts nursing students' proficiency, self-assessment of proficiency, confidence, enjoyment, and anxiety....
Math problem solving has been regarded as one of the major weaknesses in U.S. students' math performance for many years (Orabuchi, 1992). One of the main reasons that students do not perform well in math problem solving may be due to...
Online course quality is a prominent issue due to the increasing number of online programs and courses offered by institutions of higher education. To ensure the best student outcomes, it is necessary to implement effective systemic...
This study explored whether guided reflection using predetermined prompts can enhance preservice teachers' development of technology integration self-efficacy (TISE) beliefs. A quantitative approach and a quasi-experimental, pre- and...
Effects of Different Types of Annotations on College Students' Foreign Language Learning in the Synchronous Multimodal Computer-Mediated Communication Environment
The purpose of this study was to examine the effects of different types of annotations on college students’ foreign language learning in the synchronous computer-mediated communication environment. One hundred and forty-seven second year...
The purpose of this study was to evaluate high school students' performance in analyzing complex arguments with the support of an off-the-shelf argument mapping software, Rationale™, which provides diagramming tools with guided prompts....
Some of the material in is restricted to members of the community. By logging in, you may be able to gain additional access to certain collections or items. If you have questions about access or logging in, please use the form on the Contact Page.