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Some of the material in is restricted to members of the community. By logging in, you may be able to gain additional access to certain collections or items. If you have questions about access or logging in, please use the form on the Contact Page.
Computational thinking is increasingly recognized as an important skill set to learn for people living in the 21st century, and the middle school years comprise a critical stage to introduce children to computational thinking. Video game...
Computational thinking (CT) is an essential 21st century skill for people to succeed in the increasingly technological (and interconnected) world. Researchers have explored different interventions to teach students CT skills (e.g., ...
Computational thinking (CT) is an analytical thinking approach to solving daily problems by utilizing fundamental concepts of computer science. In the past decade, CT has been regarded as an essential life skill to be taught to everyone, ...
The improvement of critical thinking ability among university students is widely accepted as a goal of higher learning. However, as an objective it frequently remains loosely defined in curriculum, and there is little agreement regarding...
Many secondary students in the United States are struggling to find success in math creating a preparation gap in the U.S. STEM workforce. Based on national and international assessments, little improvement has been made over the past...
The study explored the development of a valid assessment tool for job negotiation competencies using the Evidence Centered Design framework. It involved the creation of a competency model, evidence models, and task models that guided the...
Education researchers are exploring how well-designed video games can be used to improve knowledge, skills, and abilities known as game-based learning (GBL). Current American students are not receiving adequate exposure to authentic ill...
Learning support has been utilized widely in self-paced learning environments. However, researchers have not yet reached a consensus regarding if the learning support will benefit learning, or how to design learning support so that it...
In this study, I investigated the effectiveness of a creativity-support system that I developed in the level editor of a learning game called Physics Playground on improving college students’ creativity. Moreover, I investigated the...
Some of the material in is restricted to members of the community. By logging in, you may be able to gain additional access to certain collections or items. If you have questions about access or logging in, please use the form on the Contact Page.