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Real-Time Particle Systems in the Blender Game Engine

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Johnson, I. (2011). Real-Time Particle Systems in the Blender Game Engine. Retrieved from http://purl.flvc.org/fsu/fd/FSU_migr_etd-4931
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Choose the citation style.
Johnson, I. (2011). Real-Time Particle Systems in the Blender Game Engine. Retrieved from http://purl.flvc.org/fsu/fd/FSU_migr_etd-4931

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