Newman, J. I., Xue, H., Watanabe, N. M., Yan, G., & McLeod, C. M. (2022). Gaming Gone Viral: An Analysis of the Emerging Esports Narrative Economy. Communication & Sport . Retrieved from https://purl.lib.fsu.edu/diginole/research_repository_submission-98e9fe7a-74da-4018-a533-f2b5ec4ed6ab